Projects / DiRT3
Experienced Frontend Programmer
Building on the DiRT franchise DiRT3 took the series into a new direction by upping the thrill factor and introducing Gymkhana. Reaping huge reception on release it has since toppled DiRT2's crown with a whopping 88 metacritic rating. The projects lofty design and art styles resulted in the technical bar being pushed a notch higher. And my own abilities were challenged through the need to create a career containing the most complex animations I'd ever worked on.
Vitals |
Release Date |
24 May 2011 |
Platforms |
X360, PS3, PC |
Metacritic |
87% |
Sales WorldWide |
>1,530,000 |
System/Task responsibilities
- Main responsibly for all screens within career structure
- Implementing complex contextual based animations driven from art team
- Season select
- Championship select
- Event select
- Event details
- Compound select
- World tour select
- Challenge select
- Unlocks
- New message box system
Skills gained/developed
- Design cost breakdowns in DD&P
- Creation of font tools
- Rapid prototyping through placeholder flow
- Project codebase transition work
- Handling of contextual interlinked anims
- Coordination of art assets and game code
- Enhancing systems using data driven approaches
- Branch management and code/asset overhaul
- UI state machine improvements
- UI save/load engine rewrite
- Debugging tool creation for art purposes
- Experience with state machines
- Refactoring skills
- Creating core technology and providing documentation