Projects / DiRT2
Frontend Programmer
DiRT2 redesigned the rally racing genre with up to date branding and a focus on multiplayer experience. Earning a huge 87 average metacritic score and notching up significantly more sales than both DIRT and GRID it is the game I'm most proud to have worked on. During the development of DIRT2 I worked as a programmer on the Front End team.
Vitals |
Release Date |
8 September 2009 |
Platforms |
X360, PS3, PC |
Metacritic |
87% |
Sales WorldWide |
>1,710,000 |
System/Task responsibilities
- Project management of the Race Transition Sequence (all things in and around loading screens)
- Incorporation of player profile load/save user interfaces
- Integration of seamless race exit snapshot effect
- All screens within loading including
- Benchmark results
- Friend updates
- Race information
- Rewards
- Standings
- Tournament entry details
- Unlocks
- Colin McRae memorial video flow
- Bugfixing and polish work
Skills gained/developed
- Project management, time scheduling and coordinating workloads
- Managing loading architecture and memory management
- Coordination of art assets and game code
- Fixing bugs reported from QA
- Enhancing systems using data driven approaches
- Experience with state machines
- Experience with disc build processes
- Creating core technology and providing documentation
- Building developer tools to assist art implementation
- Experience dealing with needing to satisfy TCRs/TRCs
- Assembler, code and shader debugging
- Triggering post process/animations from a state machine
- Refactoring skills