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Frontend Programmer

DiRT, released for the X360, PC and PS3 racked up more than half a million sales in the first week. With the help of Codemasters’ new Neon engine and the game’s soft-body damage modelling system, DiRT managed to achieve breathtaking realism and rack up top notch worldwide reviews from the media. During the development of DiRT, I worked as a programmer in the studio’s Front End team.

Vitals
Release Date 15 June 2007
Platforms X360, PS3, PC
Metacritic 83%
Sales WorldWide >1,850,000

System/Task responsibilities

Skills gained/developed

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