Projects / DanceStar
User Interface Programmer
The launch of Everybody Dance established Sony's first dedicated dance title in the market. The title featured a number of big dance hits with customised dance moves for each track. A popular family title, the game allowed users to create their own dances to play with friends. My time on the project was spent on a few key systems and lending a hand in a big range of areas, the experience was great.
Vitals |
Release Date |
21 October 2011 |
Platforms |
PS3 |
Metacritic |
68% |
Sales WorldWide |
>350,000 |
System/Task responsibilities
- Visual redesign prototyping work
- Game lyric playback
- Dance Creator controls and UI
- Dance Creator review screen
- Media reel filtering
- Ready up screen
- Workout score screen
Skills gained/developed
- Creating core technology and providing documentation
- Rapid prototyping during art redesign phase of vertical slice
- Experience with state machines
- Following design plans
- Refactoring skills
- Code and graphics debugging
- Creation and hooking up of new graphical systems
- Creation of new UI components for team to use
- Enhancing systems using data driven approaches
- Fixing bugs reported from QA
- Performance analysis and improvement of old engine