Projects / Book Of Spells
Graphics Programmer
Summary
Reavealing the revolutionary technology WonderBook, Sony brought to market the fantastic family game "Book of Spells". From the world of Harry Potter, Book of Spells augments magical creatures onto player's live feed, teaches them to cast spells and tells stories written by JK Rowling. As an additional graphics programmer was required for this project and I'd impressed management with my graphics skills on previous projects I was given the role.
Vitals |
Release Date |
13 November 2012 |
Platforms |
PS3 |
Metacritic |
72% |
Sales WorldWide |
>380,000 |
System/Task responsibilities
- Particle tools improvements and fixes
- Particle optimisation
- New particle subsystems
- Hotspot particle effects
- 1080p support
- Graphical bugfixes
- Tracking loss visual effects
- Visibility optimisations
- Debug tool creation
Skills gained/developed
- Working with and improving motion tracking systems
- Math - interpolation, probability, reprojection etc
- Profiling problematic CPU/GPU bottlenecks for fixing
- Debugging tool creation for art purposes
- Following design plans
- Skills designing reusable components
- Creating custom process and render stages for particle systems
- Shader design
- Creating core technology and providing documentation
- Experience and understanding of importance of improving studio productivity
- Refactoring skills